Smash Academy Season 0.5 Tournament 1 - Melee Singles

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KCSB is teaming up with Campus Gamers to bring you a new tournament series in town! This will be a test run of the seasonal format we're planning to use for this tournament.

Games planned for tournament play: Super Smash Bros. Wii U (Singles), Super Smash Bros. Melee (Singles), and Super Smash Bros. Project M 3.6 (Singles)

**IMPORTANT PLEASE READ**:

**BE MINDFUL OF YOUR BEHAVIOR! WE ARE AT CSUB SO AS ALWAYS: RESPECT ITS RULES, VISITORS/EMPLOYEES AND PROPERTY! WATCH YOUR LANGUAGE AND VOICE LEVELS! FAILURE TO DO SO CAN RESULT IN A BAN FROM THE VENUE/FUTURE TOURNAMENTS**

**IF YOU ARE ATTENDING FROM OUT OF TOWN OR WITH FRIENDS, PLEASE TELL A TOURNAMENT ORGANIZER WHEN SIGNING UP SO YOU DON'T END UP PLAYING AGAINST EACH OTHER IN BRACKET!!**

**Please let us know if you can bring a set up and for what game! Melee, Project M and Smash Wii U needed!**

(A full setup is a console AND CRT/HD Monitor)

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**FEES AND SCHEDULE, PLEASE READ!!**
**PLEASE try to bring exact change!! It helps a TON! Thanks!! **

Venue Fee: $5, FREE FOR CSUB STUDENTS WITH VALID ID
Entry fee for Melee singles: FREE
Entry fee for Wii U singles: FREE
Entry fee for Project M singles: FREE

Parking Fee: PARKING IS NOT FREE! Park at the Marketplace and walk over if you don't have a parking pass or pay for a daily pass. You can park for a few minutes in lot or to drop off your setup if you don't want to carry it across the street!

Bracket sign ups start at: 4:00 PM and end at 5:30 PM!
Tournament End Time: 9:30 PM!

**PRIZES, PLEASE READ!!**
Since this is a tournament on campus, we are not permitted to charge students for venue fees nor are we permitted to have cash payouts. Instead, Big Al has a selection of large prizes that will be given to the Top 3 Point Earners for the tournament Season!

You can earn points towards the prize pool by placing well in each tournament bracket. For visibility, Big Al will post a score update after each tournament has completed.

Worried you won't earn anything if you're not a top player? Don't worry! Big Al has a selection of small prizes that will be raffled away at the end of the season!

You can earn raffle entries by entering brackets, bringing setups, and donating to the Campus Gamers club!
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- If you are entered in a bracket for any game and decide to leave the venue (for example: to go get food) then you MUST notify a TO. Please be considerate of other entrants and your placement in bracket so you do not delay matches when you think about leaving. We will call you a maximum of THREE times within a span of 6 minutes. If you do not reply or have left the venue without notifying a TO, you WILL BE DQ'd.

- When the singles tournament starts, friendlies will NOT be permitted. Friendlies may continue once a TO has given permission for certain set ups to be used as friendlies stations. This will help us move through bracket much more quickly. The faster we finish the bracket, the faster you can all play friendlies! If a hand warmer is needed prior to the match, do not hesitate to notify your opponent before starting your set. Hand warmers are limited to a maximum time of 1 minute.
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Rulesets:

Melee: EVO 2017 Ruleset (https://goo.gl/A6KvZg)

- Game version: US Nintendo GameCube
- Game Settings: 4 Stock, 8 Minute Time Limit, No Items, Pause Disabled, 2/3 Games
- Starter stages: Yoshi’s Story, Fountain of Dreams, Final Destination, Battlefield, Dream Land.
- Counter-pick stages: Pokemon Stadium.
- Wobbling is legal. Freezing and infinite stalling are not legal.
- First stage is decided by banning from the Starter Stages in P1-P2-P2-P1 order.
- Winning player is not locked into the same character for the next match, but has to pick before loser selects character.
- Following stages decided by winner banning one stage from all stages and then loser choosing.
- Any matches that are best of five, there are no stage bans.
- You may not choose a stage you have already won on unless mutually agreed to.
- Pausing results in a stock loss, at the discretion of the opponent.
- If a match times out, the winner is determined by remaining stocks, then lowest percentage on the same stock.
- If a game ends with a self-destruct move, the results screen will determine the winner.
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Super Smash Bros. for Wii U: EVO / 2GG 2017 Ruleset (https://goo.gl/YrgoRF)

- Game version: US Nintendo WiiU
- Game Settings: 2 Stock, 6 Minutes, Custom Moves Off, Items Off, Equipment Off, Handicap Off, Pause Off, Damage Ratio 1.0x, 2/3 Games
- Allowed Controllers: Nintendo Gamecube controller, Wii U Pro controller, Wii Remote, 3DS, Wii U Gamepad (Non Wii U Gamepad Wireless controllers must be disconnected after the set)
- Mii Fighters On (1-1-1-1 Default Guest Miis)
- Amiibos are banned.
- Stages: Battlefield [Dream Land 64], Final Destination [Ω Stages], Lylat Cruise, Smashville, Town & City
- First stage is decided by (Rock Paper Scissors) best of 1. Winner may choose to either strike a stage first or select a port first. Stages are struck in a P1-P2-P2-P1 order.
- Following stages decided by winner striking one stage from all stages and then loser choosing.
- Winning player is not locked into the same character for the next match, but has to pick before loser selects character.
- You may not pick the last stage you have previously won on during the set unless mutually agreed to.
- Mods loaded on setups must be cosmetic only.
- If a game ends with a self-destruct move, the results screen will determine the winner.
- Sudden Death with tied percentage/stock will result in a 1 stock/3 minutes playoff match.
- Pausing results in a stock loss, at the discretion of the opponent.
- If a match times out, the winner is determined by remaining stocks, then lowest percentage on the same stock.
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Project M Ruleset: Paragon LA Ruleset (https://goo.gl/8HSNGg)

- Game version: Project M 3.6 Final (Wii)
- Game Settings: 4 Stock, 8 Minute Time Limit, No Items, Pause Disabled, Buffer Off, 2/3 Games
- Starter stages: Battlefield, Delfino's Secret, Pokemon Stadium 2, Smashville, Green Hill Zone
- Counter-pick stages: Final Destination, WarioWare, Fountain of Dreams, Dreamland 64
- No excessive stalling (Rising Pound, Luigi ladder, etc.)
- No Giga Bowser or Wario Man.
- First stage is decided by banning from the Starter Stages in P1-P2-P2-P1 order.
- Following stages decided by winner banning 2 stages and then loser choosing
- Winning player is not locked into the same character for the next match, but has to pick before loser selects character.
- Any matches that are best of five, there are no stage bans.
- You may not choose a stage you have already won on unless mutually agreed to.
- If a game ends with a self-destruct move, the initiator of the move wins.
- Pausing results in a stock loss, at the discretion of the opponent.
- If a match times out, the winner is determined by remaining stocks, then lowest percentage on the same stock.

Final Results

Supreme Champion: Tenshii
Worthy Adversary: Carolus
Maybe Next Time: Deluxe
Live

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